{"id":398,"date":"2019-05-17T23:48:54","date_gmt":"2019-05-18T04:48:54","guid":{"rendered":"http:\/\/soulcensus.com\/?page_id=398"},"modified":"2019-05-27T19:18:46","modified_gmt":"2019-05-28T00:18:46","slug":"demons","status":"publish","type":"page","link":"http:\/\/soulcensus.com\/?page_id=398","title":{"rendered":"Demons"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"398\" class=\"elementor elementor-398\" data-elementor-settings=\"[]\">\n\t\t\t\t\t\t<div class=\"elementor-inner\">\n\t\t\t\t\t\t\t<div class=\"elementor-section-wrap\">\n\t\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-d5bd557 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"d5bd557\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-4e1ef9b\" data-id=\"4e1ef9b\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-b46a2c5 elementor-widget elementor-widget-heading\" data-id=\"b46a2c5\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Demons<\/h1>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5047515 elementor-widget elementor-widget-shortcode\" data-id=\"5047515\" data-element_type=\"widget\" data-widget_type=\"shortcode.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-shortcode\"> \n\n<!-- CJT Shortcode Block (322) - Hologram-CSS - START -->\n<span id='csmi-1b31c451f3931ab4584305ad734d705d' class='csmi csmi-bid-322 csmi-Hologram-CSS'><style>body {\n    background: #000;\n}\n\ncanvas {\n    display: block;\n}\n\n<\/style><style><div class=\"container\" style=\"background: transparent\"><\/style><center><div class=\"container\" id=\"container\"><\/div><\/center><\/span>\n<!-- CJT Shortcode Block (322) - Hologram-CSS - END -->\n\n\n\n\n<!-- CJT Shortcode Block (398) - Hologram-Demons - START -->\n<span id='csmi-fa5c99abc726cd2a2ead46f7036c702c' class='csmi csmi-bid-398 csmi-Hologram-Demons'><script src='\/wp-content\/uploads\/js\/three.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/dat.gui.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/CopyShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/EffectComposer.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/RenderPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/ShaderPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/HorizontalBlurShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/VerticalBlurShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/FilmShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/LuminosityHighPassShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/UnrealBloomPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/BadTVShader.js'><\/script>\n<script type='text\/javascript'>\nTHREE.VolumetericLightShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    lightPosition: { value: new THREE.Vector2(0.5, 0.5) },\n    exposure: { value: 1 },\n    decay: { value: 1 },\n    density: { value: 6 },\n    weight: { value: 0.57 },\n    samples: { value: 30 } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"varying vec2 vUv;\",\n  \"uniform sampler2D tDiffuse;\",\n  \"uniform vec2 lightPosition;\",\n  \"uniform float exposure;\",\n  \"uniform float decay;\",\n  \"uniform float density;\",\n  \"uniform float weight;\",\n  \"uniform int samples;\",\n  \"const int MAX_SAMPLES = 100;\",\n  \"void main()\",\n  \"{\",\n  \"vec2 texCoord = vUv;\",\n  \"vec2 deltaTextCoord = texCoord - lightPosition;\",\n  \"deltaTextCoord *= 1.0 \/ float(samples) * density;\",\n  \"vec4 color = texture2D(tDiffuse, texCoord);\",\n  \"float illuminationDecay = 1.0;\",\n  \"for(int i=0; i < MAX_SAMPLES; i++)\",\n  \"{\",\n  \"if(i == samples) {\",\n  \"break;\",\n  \"}\",\n  \"texCoord += deltaTextCoord;\",\n  \"vec4 sample = texture2D(tDiffuse, texCoord);\",\n  \"sample *= illuminationDecay * weight;\",\n  \"color += sample;\",\n  \"illuminationDecay *= decay;\",\n  \"}\",\n  \"gl_FragColor = color * exposure;\",\n  \"}\"].\n  join(\"\\n\") };\n\nTHREE.AdditiveBlendingShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    tAdd: { value: null } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"uniform sampler2D tDiffuse;\",\n  \"uniform sampler2D tAdd;\",\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vec4 color = texture2D(tDiffuse, vUv);\",\n  \"vec4 add = texture2D(tAdd, vUv);\",\n  \"gl_FragColor = color + add;\",\n  \"}\"].\n  join(\"\\n\") };\n\nTHREE.PassThroughShader = {\n  uniforms: {\n    tDiffuse: { value: null } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"uniform sampler2D tDiffuse;\",\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"gl_FragColor = texture2D(tDiffuse, vec2(vUv.x, vUv.y));\",\n  \"}\"].\n  join(\"\\n\") };\n\n\nconst getImageTexture = (image, density = 1) => {\n  const canvas = document.createElement('canvas');\n  const ctx = canvas.getContext('2d');\n  const { width, height } = image;\n  \n\n  canvas.setAttribute('width', width * density);\n  canvas.setAttribute('height', height * density);\n  canvas.style.width = `${width}px`;\n  canvas.style.height = `${height}px`;\n\n  ctx.drawImage(image, 0, 0, width * density, height * density);\n\n  return canvas;\n};\n\nconst width = 600;\nconst height = 600;\nconst lightColor = 0x0045b5;\nconst DEFAULT_LAYER = 0;\nconst OCCLUSION_LAYER = 1;\nconst renderScale = .25;\n\/\/const gui = new dat.GUI();\nconst clock = new THREE.Clock();\n\nlet composer,\nfilmPass,\nbadTVPass,\nbloomPass,\nocclusionComposer,\nitemMesh,\noccMesh,\noccRenderTarget,\nlightSource,\nvlShaderUniforms;\n\nconst scene = new THREE.Scene();\n\/\/const camera = new THREE.PerspectiveCamera(75, width \/ height, 0.1, 1000);\nconst camera = new THREE.PerspectiveCamera(45, 3.25, 0.1, 1000);\nconst renderer = new THREE.WebGLRenderer({\n  antialias: false });\n\nrenderer.setSize(width, height);\n\nvar container = document.getElementById('container');\ncontainer.appendChild(renderer.domElement);\n\/\/document.body.appendChild(renderer.domElement);\n\nfunction setupScene() {\n  lightSource = new THREE.Object3D();\n  lightSource.position.x = -30;\n  lightSource.position.y = 10;\n  lightSource.position.z = -16;\n\n  const itemGeo = new THREE.PlaneGeometry(9, 2.1);\n  const itemMaterial = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.7 });\n\n  const img = new Image();\n  img.src = 'http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/Demons.jpeg';\n  img.crossOrigin = 'Anonymous';\n\n  img.onload = function () {\n    const itemTexture = new THREE.Texture(\n    getImageTexture(img),\n    null,\n    THREE.ClampToEdgeWrapping,\n    THREE.ClampToEdgeWrapping,\n    null,\n    THREE.LinearFilter);\n\n\n    itemTexture.needsUpdate = true;\n    itemMaterial.map = itemTexture;\n\n    itemMesh = new THREE.Mesh(itemGeo, itemMaterial);\n    scene.add(itemMesh);\n\n    const occItemMaterial = new THREE.MeshBasicMaterial({ color: lightColor });\n    occItemMaterial.map = itemTexture;\n    occMesh = new THREE.Mesh(itemGeo, occItemMaterial);\n    occMesh.layers.set(OCCLUSION_LAYER);\n    scene.add(occMesh);\n  };\n\n  camera.position.z = 4.5;\n}\n\nfunction setupPostprocessing() {\n  occRenderTarget = new THREE.WebGLRenderTarget(width * renderScale, height * renderScale);\n\n  \/\/ Blur passes\n  const hBlur = new THREE.ShaderPass(THREE.HorizontalBlurShader);\n  const vBlur = new THREE.ShaderPass(THREE.VerticalBlurShader);\n  const bluriness = 7;\n  hBlur.uniforms.h.value = bluriness \/ width;\n  vBlur.uniforms.v.value = bluriness \/ height;\n\n  \/\/ Bad TV Pass\n  badTVPass = new THREE.ShaderPass(THREE.BadTVShader);\n  badTVPass.uniforms.distortion.value = 0.5;\n  badTVPass.uniforms.distortion2.value = 0.4;\n  badTVPass.uniforms.speed.value = 0.49;\n  badTVPass.uniforms.rollSpeed.value = 0;\n\n  \/\/ Volumetric Light Pass\n  const vlPass = new THREE.ShaderPass(THREE.VolumetericLightShader);\n  vlShaderUniforms = vlPass.uniforms;\n  vlPass.needsSwap = false;\n\n  \/\/ Occlusion Composer\n  occlusionComposer = new THREE.EffectComposer(renderer, occRenderTarget);\n  occlusionComposer.addPass(new THREE.RenderPass(scene, camera));\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(vBlur);\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(vBlur);\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(badTVPass);\n  occlusionComposer.addPass(vlPass);\n\n  \/\/ Bloom pass\n  bloomPass = new THREE.UnrealBloomPass(width \/ height, 0.5, .8, .3);\n\n  \/\/ Film pass\n  filmPass = new THREE.ShaderPass(THREE.FilmShader);\n  filmPass.uniforms.sCount.value = 1200;\n  filmPass.uniforms.grayscale.value = false;\n  filmPass.uniforms.sIntensity.value = 1.5;\n  filmPass.uniforms.nIntensity.value = 0.2;\n\n  \/\/ Blend occRenderTarget into main render target \n  const blendPass = new THREE.ShaderPass(THREE.AdditiveBlendingShader);\n  blendPass.uniforms.tAdd.value = occRenderTarget.texture;\n  blendPass.renderToScreen = true;\n\n  \/\/ Main Composer\n  composer = new THREE.EffectComposer(renderer);\n  composer.addPass(new THREE.RenderPass(scene, camera));\n  composer.addPass(bloomPass);\n  composer.addPass(badTVPass);\n  composer.addPass(filmPass);\n  composer.addPass(blendPass);\n}\n\nfunction onFrame() {\n  requestAnimationFrame(onFrame);\n  update();\n  render();\n}\n\nfunction update() {\n  const timeDelta = clock.getDelta();\n  const elapsed = clock.getElapsedTime();\n\n  filmPass.uniforms.time.value += timeDelta;\n  badTVPass.uniforms.time.value += 0.01;\n\n  \/\/if (itemMesh) {\n\/\/    itemMesh.rotation.y = Math.sin(elapsed \/ 2) \/ 15;\n \/\/   itemMesh.rotation.z = Math.cos(elapsed \/ 2) \/ 50;\n  \/\/  occMesh.rotation.copy(itemMesh.rotation);\n \/\/ }\n}\n\nfunction render() {\n  camera.layers.set(OCCLUSION_LAYER);\n  \/\/renderer.setClearColor(0x000000);\n  occlusionComposer.render();\n\n  camera.layers.set(DEFAULT_LAYER);\n  \/\/renderer.setClearColor(0x000000);\n  composer.render();\n}\n\nfunction setupGUI() {\n  let folder,\n  min,\n  max,\n  step,\n  updateShaderLight = function () {\n    const p = lightSource.position.clone(),\n    vector = p.project(camera),\n    x = (vector.x + 1) \/ 2,\n    y = (vector.y + 1) \/ 2;\n    vlShaderUniforms.lightPosition.value.set(x, y);\n  };\n\n  updateShaderLight();\n\n  \/\/ Bloom Controls\n  folder = gui.addFolder('Bloom');\n  folder.add(bloomPass, 'radius').\n  min(0).\n  max(10).\n  name('Radius');\n  folder.add(bloomPass, 'threshold').\n  min(0).\n  max(1).\n  name('Threshold');\n  folder.add(bloomPass, 'strength').\n  min(0).\n  max(10).\n  name('Strength');\n  \/\/folder.open();\n\n  \/\/ Bad TV Controls\n  folder = gui.addFolder('TV');\n  folder.add(badTVPass.uniforms.distortion, 'value').\n  min(0).\n  max(10).\n  name('Distortion 1');\n  folder.add(badTVPass.uniforms.distortion2, 'value').\n  min(0).\n  max(10).\n  name('Distortion 2');\n  folder.add(badTVPass.uniforms.speed, 'value').\n  min(0).\n  max(1).\n  name('Speed');\n  folder.add(badTVPass.uniforms.rollSpeed, 'value').\n  min(0).\n  max(10).\n  name('Roll Speed');\n  \/\/folder.open();\n\n  \/\/ Light Controls\n  folder = gui.addFolder('Light Position');\n  folder.add(lightSource.position, 'x').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  folder.add(lightSource.position, 'y').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  folder.add(lightSource.position, 'z').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  \/\/folder.open();\n\n  \/\/ Volumetric Light Controls\n  folder = gui.addFolder('Volumeteric Light Shader');\n  folder.add(vlShaderUniforms.exposure, 'value').\n  min(0).\n  max(1).\n  name('Exposure');\n  folder.add(vlShaderUniforms.decay, 'value').\n  min(0).\n  max(1).\n  name('Decay');\n  folder.add(vlShaderUniforms.density, 'value').\n  min(0).\n  max(10).\n  name('Density');\n  folder.add(vlShaderUniforms.weight, 'value').\n  min(0).\n  max(1).\n  name('Weight');\n  folder.add(vlShaderUniforms.samples, 'value').\n  min(1).\n  max(100).\n  name('Samples');\n\n  \/\/folder.open();\n}\n\nfunction addRenderTargetImage() {\n  const material = new THREE.ShaderMaterial(THREE.PassThroughShader);\n  material.uniforms.tDiffuse.value = occRenderTarget.texture;\n\n  const mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), material);\n  composer.passes[1].scene.add(mesh);\n  mesh.visible = false;\n\n  const folder = gui.addFolder('Light Pass Render Image');\n  folder.add(mesh, 'visible');\n  folder.open();\n}\n\nfunction SetupLight() {\n      let folder,\n  min,\n  max,\n  step,\n  updateShaderLight = function () {\n    const p = lightSource.position.clone(),\n    vector = p.project(camera),\n    x = (vector.x + 1) \/ 2,\n    y = (vector.y + 1) \/ 2;\n    vlShaderUniforms.lightPosition.value.set(x, y);\n  };\n  lightSource.position.x = -30;\n  lightSource.position.y = 10;\n  lightSource.position.z = -16;\n  updateShaderLight();\n}\n\nsetupScene();\nsetupPostprocessing();\nonFrame();\n\/\/setupGUI();\nSetupLight();\n\/\/addRenderTargetImage();\n<\/script><\/span>\n<!-- CJT Shortcode Block (398) - Hologram-Demons - END -->\n\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-bf8d646 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"bf8d646\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-0419595\" data-id=\"0419595\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-826d7a7 elementor-widget elementor-widget-wpkoi-animated-text\" data-id=\"826d7a7\" data-element_type=\"widget\" data-widget_type=\"wpkoi-animated-text.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"elementor-wpkoi-animated-text wpkoi-elements\">\t\t<div class=\"wpkoi-animated-text wpkoi-animated-text--effect-fx10\" data-settings='{\"effect\":\"fx10\",\"delay\":2000}'>\r\n            <div class=\"wpkoi-animated-text__before-text\">\r\n                <span>Census<\/span>&nbsp;            <\/div>\r\n            <div class=\"wpkoi-animated-text__animated-text\">\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"wpkoi-animated-text__animated-text-item active visible\">\r\n\t\t\t\t\t\t<span>C<\/span><span>o<\/span><span>n<\/span><span>f<\/span><span>i<\/span><span>d<\/span><span>e<\/span><span>n<\/span><span>t<\/span><span>i<\/span><span>a<\/span><span>l<\/span>\t\t\t\t\t<\/div>\r\n                            <\/div>\r\n\t\t\t<div class=\"wpkoi-animated-text__after-text\">\r\n\t\t\t\t&nbsp;<span>Archives<\/span>            <\/div>\r\n\t\t<\/div>\r\n\t\t<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-12097e0 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"12097e0\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-e3acced\" data-id=\"e3acced\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-509a843 elementor-tabs-view-vertical elementor-widget elementor-widget-tabs\" data-id=\"509a843\" data-element_type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-tabs\" role=\"tablist\">\n\t\t\t<div class=\"elementor-tabs-wrapper\">\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-8451\" class=\"elementor-tab-title elementor-tab-desktop-title\" data-tab=\"1\" role=\"tab\" aria-controls=\"elementor-tab-content-8451\"><a href=\"\">General<\/a><\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-8452\" class=\"elementor-tab-title elementor-tab-desktop-title\" data-tab=\"2\" role=\"tab\" aria-controls=\"elementor-tab-content-8452\"><a href=\"\">Advisories<\/a><\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" data-tab=\"1\" role=\"tab\">General<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-8451\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-8451\"><table style=\"height: 202px; width: 100%; border-collapse: collapse; border-style: none; background-color: #99996e;\"><tbody><tr style=\"height: 96px;\"><td style=\"width: 39.8164%; height: 96px;\">CONFIDENTIAL<\/td><td style=\"width: 60.1836%; height: 96px;\"><p><span style=\"font-family: terminal, monaco, monospace; color: #000000;\"><img loading=\"lazy\" class=\"wp-image-1077 aligncenter\" src=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png\" alt=\"\" width=\"93\" height=\"93\" srcset=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png 300w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-150x150.png 150w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor.png 401w\" sizes=\"(max-width: 93px) 100vw, 93px\" \/><\/span><\/p><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Designation(s)<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Demon, Daemon, Spectre, Nephilim<\/span><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Classification<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Threat Levels 1-4<\/span><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Origin<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Tartarus<\/span><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Point of Entry<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">CLOG Incarnations<\/span><\/td><\/tr><tr style=\"height: 350x;\"><td style=\"width: 39.8164%; vertical-align: top; height: 10px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Description<\/span><\/td><td style=\"width: 60.1836%; height: 10px;\"><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">Demons are a genus that encompass a vast group of subspecies. Most originate from Tartarus and will manifest CLOG events when transmigrating to the Earthly plane. Others are native to Earth and managed to survive in hiding for thousands of years.<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">Demons come in many forms. Some appear humanoid and can even disguise themselves as humans through possession of a human body. Possessions can sometimes result in the creation of a <a href=\"http:\/\/soulcensus.com\/home\/census-archives\/mystic-archives\/rattlers\/\">Rattler<\/a>.<\/span><\/p><\/td><\/tr><\/tbody><\/table><\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" data-tab=\"2\" role=\"tab\">Advisories<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-8452\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-8452\"><table style=\"height: 142px; width: 100.213%; border-collapse: collapse; border-style: none; background-color: #99996e;\"><tbody><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><p>CENSUS &#8211; EYES ONLY<\/p><p><span style=\"font-family: terminal, monaco, monospace; color: #000000;\"><img loading=\"lazy\" class=\"wp-image-1077  aligncenter\" src=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png\" alt=\"\" width=\"93\" height=\"93\" srcset=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png 300w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-150x150.png 150w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor.png 401w\" sizes=\"(max-width: 93px) 100vw, 93px\" \/><\/span><\/p><p style=\"text-align: right;\"><span style=\"color: #000000;\">22 January 1939<\/span><\/p><p><span style=\"color: #000000;\">MEMORANDUM ON &#8220;DEMONS&#8221;<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">To All Census Agents &amp; Support Personnel:<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">\u00a0 \u00a0Due to recent hotspot activity in the vicinity of Nyack, New York, all agents are advised to be cautious when traveling these parts. Inherit blindness in our instrumentation of these areas makes it especially dangerous. As a result, CLOG events in this area will be specifically handled by the Office of the Director and senior Agent Wolfe.<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">\u00a0 \u00a0Any questions regarding this advisory should be brought up to the attention of your superior.<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">-Office of Census Director Samantha Black<\/span><\/p><\/td><\/tr><\/tbody><\/table><\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-62b61e0 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"62b61e0\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-20f795d\" data-id=\"20f795d\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-eca2da6 elementor-widget elementor-widget-wpkoi-animated-text\" data-id=\"eca2da6\" data-element_type=\"widget\" data-widget_type=\"wpkoi-animated-text.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"elementor-wpkoi-animated-text wpkoi-elements\">\t\t<div class=\"wpkoi-animated-text wpkoi-animated-text--effect-fx10\" data-settings='{\"effect\":\"fx10\",\"delay\":2000}'>\r\n            <div class=\"wpkoi-animated-text__before-text\">\r\n                <span>Census<\/span>&nbsp;            <\/div>\r\n            <div class=\"wpkoi-animated-text__animated-text\">\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"wpkoi-animated-text__animated-text-item active visible\">\r\n\t\t\t\t\t\t<span>C<\/span><span>o<\/span><span>n<\/span><span>f<\/span><span>i<\/span><span>d<\/span><span>e<\/span><span>n<\/span><span>t<\/span><span>i<\/span><span>a<\/span><span>l<\/span>\t\t\t\t\t<\/div>\r\n                            <\/div>\r\n\t\t\t<div class=\"wpkoi-animated-text__after-text\">\r\n\t\t\t\t&nbsp;<span>Archives<\/span>            <\/div>\r\n\t\t<\/div>\r\n\t\t<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<script type=\"text\/javascript\" charset=\"utf-8\" src=\"http:\/\/w.sharethis.com\/widget\/?wp=5.6.17\"><\/script>","protected":false},"excerpt":{"rendered":"<p>Demons Census&nbsp; Confidential &nbsp;Archives General Advisories General CONFIDENTIAL Designation(s) Demon, Daemon, Spectre, Nephilim Classification Threat Levels 1-4 Origin Tartarus Point of Entry CLOG Incarnations Description Demons are a genus that encompass a vast group of subspecies. Most originate from Tartarus and will manifest CLOG events when transmigrating to the Earthly plane. Others are native to &#8230; <\/p>\n<p class=\"read-more-container\"><a title=\"Demons\" class=\"read-more button\" href=\"http:\/\/soulcensus.com\/?page_id=398#more-398\">Read more<span class=\"screen-reader-text\">Demons<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":371,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"gayatri_pageheader":""},"_links":{"self":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/398"}],"collection":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page"}],"about":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=398"}],"version-history":[{"count":15,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/398\/revisions"}],"predecessor-version":[{"id":1189,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/398\/revisions\/1189"}],"up":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/371"}],"wp:attachment":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}