{"id":401,"date":"2019-05-17T23:49:28","date_gmt":"2019-05-18T04:49:28","guid":{"rendered":"http:\/\/soulcensus.com\/?page_id=401"},"modified":"2019-05-27T11:50:13","modified_gmt":"2019-05-27T16:50:13","slug":"tartarus","status":"publish","type":"page","link":"http:\/\/soulcensus.com\/?page_id=401","title":{"rendered":"Tartarus"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"401\" class=\"elementor elementor-401\" data-elementor-settings=\"[]\">\n\t\t\t\t\t\t<div class=\"elementor-inner\">\n\t\t\t\t\t\t\t<div class=\"elementor-section-wrap\">\n\t\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-58dbfdf elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"58dbfdf\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-44ffa06\" data-id=\"44ffa06\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-b857258 elementor-widget elementor-widget-heading\" data-id=\"b857258\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Tartarus<\/h1>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-b77eeb3 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"b77eeb3\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-6e6a5c2\" data-id=\"6e6a5c2\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-fcedd2e elementor-widget elementor-widget-shortcode\" data-id=\"fcedd2e\" data-element_type=\"widget\" data-widget_type=\"shortcode.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-shortcode\"> \n\n<!-- CJT Shortcode Block (322) - Hologram-CSS - START -->\n<span id='csmi-31c037528cc8c43dc7f5d3a9ee97e859' class='csmi csmi-bid-322 csmi-Hologram-CSS'><style>body {\n    background: #000;\n}\n\ncanvas {\n    display: block;\n}\n\n<\/style><style><div class=\"container\" style=\"background: transparent\"><\/style><center><div class=\"container\" id=\"container\"><\/div><\/center><\/span>\n<!-- CJT Shortcode Block (322) - Hologram-CSS - END -->\n\n\n \n\n<!-- CJT Shortcode Block (396) - Hologram-Tartarus - START -->\n<span id='csmi-c385d4efb81d9b63b951cb96696ec208' class='csmi csmi-bid-396 csmi-Hologram-Tartarus'><script src='\/wp-content\/uploads\/js\/three.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/dat.gui.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/CopyShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/EffectComposer.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/RenderPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/ShaderPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/HorizontalBlurShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/VerticalBlurShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/FilmShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/LuminosityHighPassShader.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/UnrealBloomPass.js'><\/script>\n<script src='\/wp-content\/uploads\/js\/BadTVShader.js'><\/script>\n<script type='text\/javascript'>\nTHREE.VolumetericLightShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    lightPosition: { value: new THREE.Vector2(0.5, 0.5) },\n    exposure: { value: 1 },\n    decay: { value: 1 },\n    density: { value: 6 },\n    weight: { value: 0.57 },\n    samples: { value: 30 } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"varying vec2 vUv;\",\n  \"uniform sampler2D tDiffuse;\",\n  \"uniform vec2 lightPosition;\",\n  \"uniform float exposure;\",\n  \"uniform float decay;\",\n  \"uniform float density;\",\n  \"uniform float weight;\",\n  \"uniform int samples;\",\n  \"const int MAX_SAMPLES = 100;\",\n  \"void main()\",\n  \"{\",\n  \"vec2 texCoord = vUv;\",\n  \"vec2 deltaTextCoord = texCoord - lightPosition;\",\n  \"deltaTextCoord *= 1.0 \/ float(samples) * density;\",\n  \"vec4 color = texture2D(tDiffuse, texCoord);\",\n  \"float illuminationDecay = 1.0;\",\n  \"for(int i=0; i < MAX_SAMPLES; i++)\",\n  \"{\",\n  \"if(i == samples) {\",\n  \"break;\",\n  \"}\",\n  \"texCoord += deltaTextCoord;\",\n  \"vec4 sample = texture2D(tDiffuse, texCoord);\",\n  \"sample *= illuminationDecay * weight;\",\n  \"color += sample;\",\n  \"illuminationDecay *= decay;\",\n  \"}\",\n  \"gl_FragColor = color * exposure;\",\n  \"}\"].\n  join(\"\\n\") };\n\nTHREE.AdditiveBlendingShader = {\n  uniforms: {\n    tDiffuse: { value: null },\n    tAdd: { value: null } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"uniform sampler2D tDiffuse;\",\n  \"uniform sampler2D tAdd;\",\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vec4 color = texture2D(tDiffuse, vUv);\",\n  \"vec4 add = texture2D(tAdd, vUv);\",\n  \"gl_FragColor = color + add;\",\n  \"}\"].\n  join(\"\\n\") };\n\nTHREE.PassThroughShader = {\n  uniforms: {\n    tDiffuse: { value: null } },\n\n\n  vertexShader: [\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"vUv = uv;\",\n  \"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\",\n  \"}\"].\n  join(\"\\n\"),\n\n  fragmentShader: [\n  \"uniform sampler2D tDiffuse;\",\n  \"varying vec2 vUv;\",\n  \"void main() {\",\n  \"gl_FragColor = texture2D(tDiffuse, vec2(vUv.x, vUv.y));\",\n  \"}\"].\n  join(\"\\n\") };\n\n\nconst getImageTexture = (image, density = 1) => {\n  const canvas = document.createElement('canvas');\n  const ctx = canvas.getContext('2d');\n  const { width, height } = image;\n  \n\n  canvas.setAttribute('width', width * density);\n  canvas.setAttribute('height', height * density);\n  canvas.style.width = `${width}px`;\n  canvas.style.height = `${height}px`;\n\n  ctx.drawImage(image, 0, 0, width * density, height * density);\n\n  return canvas;\n};\n\nconst width = 600;\nconst height = 600;\nconst lightColor = 0x0045b5;\nconst DEFAULT_LAYER = 0;\nconst OCCLUSION_LAYER = 1;\nconst renderScale = .25;\n\/\/const gui = new dat.GUI();\nconst clock = new THREE.Clock();\n\nlet composer,\nfilmPass,\nbadTVPass,\nbloomPass,\nocclusionComposer,\nitemMesh,\noccMesh,\noccRenderTarget,\nlightSource,\nvlShaderUniforms;\n\nconst scene = new THREE.Scene();\n\/\/const camera = new THREE.PerspectiveCamera(75, width \/ height, 0.1, 1000);\nconst camera = new THREE.PerspectiveCamera(45, 3.25, 0.1, 1000);\nconst renderer = new THREE.WebGLRenderer({\n  antialias: false });\n\nrenderer.setSize(width, height);\n\nvar container = document.getElementById('container');\ncontainer.appendChild(renderer.domElement);\n\/\/document.body.appendChild(renderer.domElement);\n\nfunction setupScene() {\n  lightSource = new THREE.Object3D();\n  lightSource.position.x = -30;\n  lightSource.position.y = 10;\n  lightSource.position.z = -16;\n\n  const itemGeo = new THREE.PlaneGeometry(9, 2.1);\n  const itemMaterial = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.7 });\n\n  const img = new Image();\n  img.src = 'http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/Tartarus-1.jpg';\n  img.crossOrigin = 'Anonymous';\n\n  img.onload = function () {\n    const itemTexture = new THREE.Texture(\n    getImageTexture(img),\n    null,\n    THREE.ClampToEdgeWrapping,\n    THREE.ClampToEdgeWrapping,\n    null,\n    THREE.LinearFilter);\n\n\n    itemTexture.needsUpdate = true;\n    itemMaterial.map = itemTexture;\n\n    itemMesh = new THREE.Mesh(itemGeo, itemMaterial);\n    scene.add(itemMesh);\n\n    const occItemMaterial = new THREE.MeshBasicMaterial({ color: lightColor });\n    occItemMaterial.map = itemTexture;\n    occMesh = new THREE.Mesh(itemGeo, occItemMaterial);\n    occMesh.layers.set(OCCLUSION_LAYER);\n    scene.add(occMesh);\n  };\n\n  camera.position.z = 4.5;\n}\n\nfunction setupPostprocessing() {\n  occRenderTarget = new THREE.WebGLRenderTarget(width * renderScale, height * renderScale);\n\n  \/\/ Blur passes\n  const hBlur = new THREE.ShaderPass(THREE.HorizontalBlurShader);\n  const vBlur = new THREE.ShaderPass(THREE.VerticalBlurShader);\n  const bluriness = 7;\n  hBlur.uniforms.h.value = bluriness \/ width;\n  vBlur.uniforms.v.value = bluriness \/ height;\n\n   \/\/ Bad TV Pass\n  badTVPass = new THREE.ShaderPass(THREE.BadTVShader);\n  badTVPass.uniforms.distortion.value = 0.5;\n  badTVPass.uniforms.distortion2.value = 0.4;\n  badTVPass.uniforms.speed.value = 0.49;\n  badTVPass.uniforms.rollSpeed.value = 0;\n\n  \/\/ Volumetric Light Pass\n  const vlPass = new THREE.ShaderPass(THREE.VolumetericLightShader);\n  vlShaderUniforms = vlPass.uniforms;\n  vlPass.needsSwap = false;\n\n  \/\/ Occlusion Composer\n  occlusionComposer = new THREE.EffectComposer(renderer, occRenderTarget);\n  occlusionComposer.addPass(new THREE.RenderPass(scene, camera));\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(vBlur);\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(vBlur);\n  occlusionComposer.addPass(hBlur);\n  occlusionComposer.addPass(badTVPass);\n  occlusionComposer.addPass(vlPass);\n\n  \/\/ Bloom pass\n  bloomPass = new THREE.UnrealBloomPass(width \/ height, 0.5, .8, .3);\n\n  \/\/ Film pass\n  filmPass = new THREE.ShaderPass(THREE.FilmShader);\n  filmPass.uniforms.sCount.value = 1200;\n  filmPass.uniforms.grayscale.value = false;\n  filmPass.uniforms.sIntensity.value = 1.5;\n  filmPass.uniforms.nIntensity.value = 0.2;\n\n  \/\/ Blend occRenderTarget into main render target \n  const blendPass = new THREE.ShaderPass(THREE.AdditiveBlendingShader);\n  blendPass.uniforms.tAdd.value = occRenderTarget.texture;\n  blendPass.renderToScreen = true;\n\n  \/\/ Main Composer\n  composer = new THREE.EffectComposer(renderer);\n  composer.addPass(new THREE.RenderPass(scene, camera));\n  composer.addPass(bloomPass);\n  composer.addPass(badTVPass);\n  composer.addPass(filmPass);\n  composer.addPass(blendPass);\n}\n\nfunction onFrame() {\n  requestAnimationFrame(onFrame);\n  update();\n  render();\n}\n\nfunction update() {\n  const timeDelta = clock.getDelta();\n  const elapsed = clock.getElapsedTime();\n\n  filmPass.uniforms.time.value += timeDelta;\n  badTVPass.uniforms.time.value += 0.01;\n\n  \/\/if (itemMesh) {\n\/\/    itemMesh.rotation.y = Math.sin(elapsed \/ 2) \/ 15;\n \/\/   itemMesh.rotation.z = Math.cos(elapsed \/ 2) \/ 50;\n  \/\/  occMesh.rotation.copy(itemMesh.rotation);\n \/\/ }\n}\n\nfunction render() {\n  camera.layers.set(OCCLUSION_LAYER);\n  \/\/renderer.setClearColor(0x000000);\n  occlusionComposer.render();\n\n  camera.layers.set(DEFAULT_LAYER);\n  \/\/renderer.setClearColor(0x000000);\n  composer.render();\n}\n\nfunction setupGUI() {\n  let folder,\n  min,\n  max,\n  step,\n  updateShaderLight = function () {\n    const p = lightSource.position.clone(),\n    vector = p.project(camera),\n    x = (vector.x + 1) \/ 2,\n    y = (vector.y + 1) \/ 2;\n    vlShaderUniforms.lightPosition.value.set(x, y);\n  };\n\n  updateShaderLight();\n\n  \/\/ Bloom Controls\n  folder = gui.addFolder('Bloom');\n  folder.add(bloomPass, 'radius').\n  min(0).\n  max(10).\n  name('Radius');\n  folder.add(bloomPass, 'threshold').\n  min(0).\n  max(1).\n  name('Threshold');\n  folder.add(bloomPass, 'strength').\n  min(0).\n  max(10).\n  name('Strength');\n  \/\/folder.open();\n\n  \/\/ Bad TV Controls\n  folder = gui.addFolder('TV');\n  folder.add(badTVPass.uniforms.distortion, 'value').\n  min(0).\n  max(10).\n  name('Distortion 1');\n  folder.add(badTVPass.uniforms.distortion2, 'value').\n  min(0).\n  max(10).\n  name('Distortion 2');\n  folder.add(badTVPass.uniforms.speed, 'value').\n  min(0).\n  max(1).\n  name('Speed');\n  folder.add(badTVPass.uniforms.rollSpeed, 'value').\n  min(0).\n  max(10).\n  name('Roll Speed');\n  \/\/folder.open();\n\n  \/\/ Light Controls\n  folder = gui.addFolder('Light Position');\n  folder.add(lightSource.position, 'x').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  folder.add(lightSource.position, 'y').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  folder.add(lightSource.position, 'z').\n  min(-50).\n  max(50).\n  onChange(updateShaderLight);\n  \/\/folder.open();\n\n  \/\/ Volumetric Light Controls\n  folder = gui.addFolder('Volumeteric Light Shader');\n  folder.add(vlShaderUniforms.exposure, 'value').\n  min(0).\n  max(1).\n  name('Exposure');\n  folder.add(vlShaderUniforms.decay, 'value').\n  min(0).\n  max(1).\n  name('Decay');\n  folder.add(vlShaderUniforms.density, 'value').\n  min(0).\n  max(10).\n  name('Density');\n  folder.add(vlShaderUniforms.weight, 'value').\n  min(0).\n  max(1).\n  name('Weight');\n  folder.add(vlShaderUniforms.samples, 'value').\n  min(1).\n  max(100).\n  name('Samples');\n\n  \/\/folder.open();\n}\n\nfunction addRenderTargetImage() {\n  const material = new THREE.ShaderMaterial(THREE.PassThroughShader);\n  material.uniforms.tDiffuse.value = occRenderTarget.texture;\n\n  const mesh = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), material);\n  composer.passes[1].scene.add(mesh);\n  mesh.visible = false;\n\n  const folder = gui.addFolder('Light Pass Render Image');\n  folder.add(mesh, 'visible');\n  folder.open();\n}\n\nfunction SetupLight() {\n      let folder,\n  min,\n  max,\n  step,\n  updateShaderLight = function () {\n    const p = lightSource.position.clone(),\n    vector = p.project(camera),\n    x = (vector.x + 1) \/ 2,\n    y = (vector.y + 1) \/ 2;\n    vlShaderUniforms.lightPosition.value.set(x, y);\n  };\n  lightSource.position.x = -30;\n  lightSource.position.y = 10;\n  lightSource.position.z = -16;\n  updateShaderLight();\n}\n\nsetupScene();\nsetupPostprocessing();\nonFrame();\n\/\/setupGUI();\nSetupLight();\n\/\/addRenderTargetImage();\n<\/script><\/span>\n<!-- CJT Shortcode Block (396) - Hologram-Tartarus - END -->\n\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-043318d elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"043318d\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-41ba733\" data-id=\"41ba733\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-fb53df7 elementor-widget elementor-widget-wpkoi-animated-text\" data-id=\"fb53df7\" data-element_type=\"widget\" data-widget_type=\"wpkoi-animated-text.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"elementor-wpkoi-animated-text wpkoi-elements\">\t\t<div class=\"wpkoi-animated-text wpkoi-animated-text--effect-fx10\" data-settings='{\"effect\":\"fx10\",\"delay\":2000}'>\r\n            <div class=\"wpkoi-animated-text__before-text\">\r\n                <span>Census<\/span>&nbsp;            <\/div>\r\n            <div class=\"wpkoi-animated-text__animated-text\">\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"wpkoi-animated-text__animated-text-item active visible\">\r\n\t\t\t\t\t\t<span>C<\/span><span>o<\/span><span>n<\/span><span>f<\/span><span>i<\/span><span>d<\/span><span>e<\/span><span>n<\/span><span>t<\/span><span>i<\/span><span>a<\/span><span>l<\/span>\t\t\t\t\t<\/div>\r\n                            <\/div>\r\n\t\t\t<div class=\"wpkoi-animated-text__after-text\">\r\n\t\t\t\t&nbsp;<span>Archives<\/span>            <\/div>\r\n\t\t<\/div>\r\n\t\t<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-4649078 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"4649078\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-307b9b7\" data-id=\"307b9b7\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-07104df elementor-tabs-view-vertical elementor-widget elementor-widget-tabs\" data-id=\"07104df\" data-element_type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-tabs\" role=\"tablist\">\n\t\t\t<div class=\"elementor-tabs-wrapper\">\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-7401\" class=\"elementor-tab-title elementor-tab-desktop-title\" data-tab=\"1\" role=\"tab\" aria-controls=\"elementor-tab-content-7401\"><a href=\"\">General<\/a><\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-7402\" class=\"elementor-tab-title elementor-tab-desktop-title\" data-tab=\"2\" role=\"tab\" aria-controls=\"elementor-tab-content-7402\"><a href=\"\">Beings of Interest<\/a><\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" data-tab=\"1\" role=\"tab\">General<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-7401\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-7401\"><table style=\"height: 58px; width: 100%; border-collapse: collapse; border-style: none; background-color: #99996e;\"><tbody><tr><td>CONFIDENTIAL<\/td><td style=\"width: 60.1836%;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\"><img loading=\"lazy\" class=\"wp-image-1077  aligncenter\" src=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png\" alt=\"\" width=\"93\" height=\"93\" srcset=\"http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-300x300.png 300w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor-150x150.png 150w, http:\/\/soulcensus.com\/wp-content\/uploads\/2019\/05\/logo-nocolor.png 401w\" sizes=\"(max-width: 93px) 100vw, 93px\" \/><\/span><span style=\"font-family: terminal, monaco, monospace; color: #000000;\"><br \/><\/span><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Designation(s)<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Tartarus<\/span><\/td><\/tr><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Classification<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Ethereal Prison<\/span><\/td><\/tr><tr><td style=\"width: 39.8164%;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Inception<\/span><\/td><td style=\"width: 60.1836%;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">1501009 BCE<\/span><\/td><\/tr><tr style=\"height: 485px;\"><td style=\"width: 39.8164%; vertical-align: top; height: 10px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Description<\/span><\/td><td style=\"width: 60.1836%; height: 10px;\"><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">Knowledge of this place is limited to intelligence obtained through Seances with The Caretaker. What follows is a partial compilation of information provided by numerous seances over the years.<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">Tartarus is an Ethereal plane constructed by the Elder Quorum to confine the dark energy manifestations created by The Oppressor at The Battle of The Line.<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\">Presently, Tartarus is ruled by The Oppressor, who was once a member of the Elder Quorum before rebelling against the other Elders. Little is known about the affairs of this underworld.\u00a0<\/span><\/p><p><span style=\"color: #000000; font-family: terminal, monaco, monospace;\"> Occasionally, a demon from this world will transgress onto Earth masquerading as a regular reincarnation. These occurrences create CLOG events that Census Agents are tasked with resolving.<\/span><\/p><\/td><\/tr><\/tbody><\/table><\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" data-tab=\"2\" role=\"tab\">Beings of Interest<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-7402\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-7402\"><table style=\"height: 58px; width: 100%; border-collapse: collapse; border-style: none; background-color: #99996e;\"><tbody><tr style=\"height: 24px;\"><td style=\"width: 39.8164%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Name<\/span><\/td><td style=\"width: 60.1836%; height: 24px;\"><span style=\"font-family: impact, sans-serif; color: #000000;\">Comments<\/span><\/td><\/tr><tr><td style=\"width: 39.8164%;\"><span style=\"font-family: impact, sans-serif; color: #000000;\"><span style=\"font-family: terminal, monaco, monospace;\">The Oppressor<\/span><br \/><\/span><\/td><td style=\"width: 60.1836%;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Supreme Ruler of Tartarus<\/span><\/td><\/tr><tr><td style=\"width: 39.8164%;\"><span style=\"font-family: impact, sans-serif; color: #000000;\"><span style=\"font-family: terminal, monaco, monospace;\">Sonneillon<\/span><\/span><\/td><td style=\"width: 60.1836%;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Commander of The Oppressor&#8217;s Army<\/span><\/td><\/tr><tr><td style=\"width: 39.8164%;\"><span style=\"font-family: impact, sans-serif; color: #000000;\"><span style=\"font-family: terminal, monaco, monospace;\">The Reaper<\/span><\/span><\/td><td style=\"width: 60.1836%;\"><span style=\"font-family: terminal, monaco, monospace; color: #000000;\">Unknown<\/span><\/td><\/tr><\/tbody><\/table><\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-1a8804d elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"1a8804d\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t\t\t<div class=\"elementor-row\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-169d50c\" data-id=\"169d50c\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-column-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-4b52319 elementor-widget elementor-widget-wpkoi-animated-text\" data-id=\"4b52319\" data-element_type=\"widget\" data-widget_type=\"wpkoi-animated-text.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"elementor-wpkoi-animated-text wpkoi-elements\">\t\t<div class=\"wpkoi-animated-text wpkoi-animated-text--effect-fx10\" data-settings='{\"effect\":\"fx10\",\"delay\":2000}'>\r\n            <div class=\"wpkoi-animated-text__before-text\">\r\n                <span>Census<\/span>&nbsp;            <\/div>\r\n            <div class=\"wpkoi-animated-text__animated-text\">\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"wpkoi-animated-text__animated-text-item active visible\">\r\n\t\t\t\t\t\t<span>C<\/span><span>o<\/span><span>n<\/span><span>f<\/span><span>i<\/span><span>d<\/span><span>e<\/span><span>n<\/span><span>t<\/span><span>i<\/span><span>a<\/span><span>l<\/span>\t\t\t\t\t<\/div>\r\n                            <\/div>\r\n\t\t\t<div class=\"wpkoi-animated-text__after-text\">\r\n\t\t\t\t&nbsp;<span>Archives<\/span>            <\/div>\r\n\t\t<\/div>\r\n\t\t<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<script type=\"text\/javascript\" charset=\"utf-8\" src=\"http:\/\/w.sharethis.com\/widget\/?wp=5.6.17\"><\/script>","protected":false},"excerpt":{"rendered":"<p>Tartarus Census&nbsp; Confidential &nbsp;Archives General Beings of Interest General CONFIDENTIAL Designation(s) Tartarus Classification Ethereal Prison Inception 1501009 BCE Description Knowledge of this place is limited to intelligence obtained through Seances with The Caretaker. What follows is a partial compilation of information provided by numerous seances over the years. Tartarus is an Ethereal plane constructed by &#8230; <\/p>\n<p class=\"read-more-container\"><a title=\"Tartarus\" class=\"read-more button\" href=\"http:\/\/soulcensus.com\/?page_id=401#more-401\">Read more<span class=\"screen-reader-text\">Tartarus<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":371,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"gayatri_pageheader":""},"_links":{"self":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/401"}],"collection":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page"}],"about":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=401"}],"version-history":[{"count":13,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/401\/revisions"}],"predecessor-version":[{"id":1083,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/401\/revisions\/1083"}],"up":[{"embeddable":true,"href":"http:\/\/soulcensus.com\/index.php?rest_route=\/wp\/v2\/page\/371"}],"wp:attachment":[{"href":"http:\/\/soulcensus.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}